The history of java described here is based on the interview with Java's creators in July 1995 of SunWorld's on-line magazine and various published sources.
Java goes back to 1991, when a group of Sun engineers, led by Patrick Naughton and Sun Fellow (and all-around computer wizard) James Gosling, wanted to design a small computer language that could be used for consumer devices like cable TV switchboxes. Because these devices do not have a lot of power or memory, the language had to be small and generate very tight code. Also, because different manufacturers may choose different central processing units (CPUs), it was important that the language not be tied to any single architecture. The project was code-named “Green.”
The requirements for small, tight, and platform-neutral code led the team to resurrect the model that some Pascal implementations tried in the early days of PCs. Niklaus Wirth, the inventor of Pascal, had pioneered the design of a portable language that generated intermediate code for a hypothetical machine. (These are often called virtual machines—hence, the Java virtual machine or JVM.) This intermediate code could then be used on any machine that had the correct interpreter. The Green project engineers used a virtual machine as well, so this solved their main problem.
The Sun people, however, come from a UNIX background, so they based their language on C++ rather than Pascal. In particular, they made the language object oriented rather than procedure oriented. But, as Gosling says in the interview, “All along, the language was a tool, not the end.” Gosling decided to call his language “Oak” (presumably because he liked the look of an oak tree that was right outside his window at Sun). The people at Sun later realized that Oak was the name of an existing computer language, so they changed the name to Java. This turned out to be an inspired choice.
In 1992, the Green project delivered its first product, called “*7.” It was an extremely intelligent remote control. (It had the power of a SPARCstation in a box that was 6 inches by 4 inches by 4 inches.) Unfortunately, no one was interested in producing this at Sun, and the Green people had to find other ways to market their technology. However, none of the standard consumer electronics companies were interested. The group then bid on a project to design a cable TV box that could deal with new cable services such as video on demand. They did not get the contract. (Amusingly, the company that did was led by the same Jim Clark who started Netscape—a company that did much to make Java successful.)
The Green project (with a new name of “First Person, Inc.”) spent all of 1993 and half of 1994 looking for people to buy its technology—no one was found. (Patrick Naughton, one of the founders of the group and the person who ended up doing most of the marketing, claims to have accumulated 300,000 air miles in trying to sell the technology.) First Person was dissolved in 1994.
While all of this was going on at Sun, the World Wide Web part of the Internet was growing bigger and bigger. The key to the Web is the browser that translates the hypertext page to the screen. In 1994, most people were using Mosaic, a noncommercial web browser that came out of the supercomputing center at the University of Illinois in 1993. (Mosaic was partially written by Marc Andreessen for $6.85 an hour as an undergraduate student on a work-study project. He moved on to fame and fortune as one of the cofounders and the chief of technology at Netscape.)
In the SunWorld interview, Gosling says that in mid-1994, the language developers realized that “We could build a real cool browser. It was one of the few things in the client/server mainstream that needed some of the weird things we’d done: architecture neutral, real-time, reliable, secure—issues that weren’t terribly important in the workstation world. So we built a browser.”
The actual browser was built by Patrick Naughton and Jonathan Payne and evolved into the HotJava browser. The HotJava browser was written in Java to show off the power of Java. But the builders also had in mind the power of what are now called applets, so they made the browser capable of executing code inside web pages. This “proof of technology” was shown at SunWorld ‘95 on May 23, 1995, and inspired the Java craze that continues today.
Sun released the first version of Java in early 1996. People quickly realized that Java 1.0 was not going to cut it for serious application development. Sure, you could use Java 1.0 to make a nervous text applet that moved text randomly around in a canvas. But you couldn’t even print in Java 1.0. To be blunt, Java 1.0 was not ready for prime time. Its successor, version 1.1, filled in the most obvious gaps, greatly improved the reflection capability, and added a new event model for GUI programming. It was still rather limited, though.
The big news of the 1998 JavaOne conference was the upcoming release of Java 1.2, which replaced the early toylike GUI and graphics toolkits with sophisticated and scalable versions that come a lot closer to the promise of “Write Once, Run Anywhere”™ than its predecessors. Three days after (!) its release in December 1998, Sun’s marketing department changed the name to the catchy Java 2 Standard Edition Software Development Kit Version 1.2.
Besides the Standard Edition, two other editions were introduced: the Micro Edition for embedded devices such as cell phones, and the Enterprise Edition for server-side processing. This book focuses on the Standard Edition.
Versions 1.3 and 1.4 of the Standard Edition are incremental improvements over the initial Java 2 release, with an ever-growing standard library, increased performance, and, of course, quite a few bug fixes. During this time, much of the initial hype about Java applets and client-side applications abated, but Java became the platform of choice for server-side applications.
Version 5.0 is the first release since version 1.1 that updates the Java language in significant ways. (This version was originally numbered 1.5, but the version number jumped to 5.0 at the 2004 JavaOne conference.) After many years of research, generic types (which are roughly comparable to C++ templates) have been added—the challenge was to add this feature without requiring changes in the virtual machine. Several other useful language features were inspired by C#: a “for each” loop, autoboxing, and metadata. Language changes are always a source of compatibility pain, but several of these new language features are so seductive that we think that programmers will embrace them eagerly.
Version 6 (without the .0 suffix) was released at the end of 2006. Again, there are no language changes but additional performance improvements and library enhancements.
Programming Java
Learn Java programming language without any prior programming experience. Learning Java will be easy and fun with plenty of cool programming examples, exercises and solutions.
Learn Java SE (Standard Edition)- The Java platform for use on desktops and simple server application
Friday, May 14, 2010
Wednesday, May 5, 2010
Introduction To Java Programming
The authors of Java have written an influential White Paper that explains their design goals and accomplishments. They also published a shorter summary that is organized along the following 11 buzzwords:
(01) Simple
(02) Object Oriented
(03) Network-Savvy
(04) Robust
(05) Secure
(06) Architecture Neutral
(07) Portable
(08) Interpreted
(09) High Performance
(10) Multithreaded
(11) Dynamic
We wanted to build a system that could be programmed easily without a lot of eso-teric training and which leveraged today’s standard practice. So even though we found that C++ was unsuitable, we designed Java as closely to C++ as possible in order to make the system more comprehensible. Java omits many rarely used, poorly understood, confusing features of C++ that, in our experience, bring more grief than benefit.
Another aspect of being simple is being small. One of the goals of Java is to enable the construction of software that can run stand-alone in small machines. The size of the basic interpreter and class support is about 40K bytes; adding the basic standard libraries and thread support (essentially a self-contained microkernel) adds an additional 175K.
Simply stated, object-oriented design is a technique for programming that focuses on the data (= objects) and on the interfaces to that object. To make an analogy with carpentry, an “object-oriented” carpenter would be mostly concerned with the chair he was building, and secondarily with the tools used to make it; a “non-object-oriented” carpenter would think primarily of his tools. The object-oriented facilities of Java are essentially those of C++.
Java has an extensive library of routines for coping with TCP/IP protocols like HTTP and FTP. Java applications can open and access objects across the Net via URLs with the same ease as when accessing a local file system.
Java is intended for writing programs that must be reliable in a variety of ways. Java puts a lot of emphasis on early checking for possible problems, later dynamic (runtime) checking, and eliminating situations that are error-prone. . . . The single biggest difference between Java and C/C++ is that Java has a pointer model that eliminates the possibility of overwriting memory and corrupting data.
Java is intended to be used in networked/distributed environments. Toward that end, a lot of emphasis has been placed on security. Java enables the construction of virus-free, tamper-free systems.
The compiler generates an architecture-neutral object file format—the compiled code is executable on many processors, given the presence of the Java runtime system. The Java compiler does this by generating bytecode instructions which have nothing to do with a particular computer architecture. Rather, they are designed to be both easy to interpret on any machine and easily translated into native machine code on the fly.
Unlike C and C++, there are no “implementation-dependent” aspects of the specification. The sizes of the primitive data types are specified, as is the behavior of arithmetic on them.
The libraries that are a part of the system define portable interfaces. For example, there is an abstract Window class and implementations of it for UNIX, Windows, and the Macintosh.
The Java interpreter can execute Java bytecodes directly on any machine to which the interpreter has been ported. Since linking is a more incremental and lightweight process, the development process can be much more rapid and exploratory.
While the performance of interpreted bytecodes is usually more than adequate, there are situations where higher performance is required. The bytecodes can be translated on the fly (at runtime) into machine code for the particular CPU the application is running on.
The benefits of multithreading are better interactive responsiveness and real-time behavior.
In a number of ways, Java is a more dynamic language than C or C++. It was designed to adapt to an evolving environment. Libraries can freely add new methods and instance variables without any effect on their clients. In Java, finding out runtime type information is straightforward.
(01) Simple
(02) Object Oriented
(03) Network-Savvy
(04) Robust
(05) Secure
(06) Architecture Neutral
(07) Portable
(08) Interpreted
(09) High Performance
(10) Multithreaded
(11) Dynamic
(01 ) Simple
We wanted to build a system that could be programmed easily without a lot of eso-teric training and which leveraged today’s standard practice. So even though we found that C++ was unsuitable, we designed Java as closely to C++ as possible in order to make the system more comprehensible. Java omits many rarely used, poorly understood, confusing features of C++ that, in our experience, bring more grief than benefit.
Another aspect of being simple is being small. One of the goals of Java is to enable the construction of software that can run stand-alone in small machines. The size of the basic interpreter and class support is about 40K bytes; adding the basic standard libraries and thread support (essentially a self-contained microkernel) adds an additional 175K.
(02) Object Oriented
Simply stated, object-oriented design is a technique for programming that focuses on the data (= objects) and on the interfaces to that object. To make an analogy with carpentry, an “object-oriented” carpenter would be mostly concerned with the chair he was building, and secondarily with the tools used to make it; a “non-object-oriented” carpenter would think primarily of his tools. The object-oriented facilities of Java are essentially those of C++.
(03) Network-Savvy
Java has an extensive library of routines for coping with TCP/IP protocols like HTTP and FTP. Java applications can open and access objects across the Net via URLs with the same ease as when accessing a local file system.
(04) Robust
Java is intended for writing programs that must be reliable in a variety of ways. Java puts a lot of emphasis on early checking for possible problems, later dynamic (runtime) checking, and eliminating situations that are error-prone. . . . The single biggest difference between Java and C/C++ is that Java has a pointer model that eliminates the possibility of overwriting memory and corrupting data.
(05) Secure
Java is intended to be used in networked/distributed environments. Toward that end, a lot of emphasis has been placed on security. Java enables the construction of virus-free, tamper-free systems.
(06) Architecture Neutral
The compiler generates an architecture-neutral object file format—the compiled code is executable on many processors, given the presence of the Java runtime system. The Java compiler does this by generating bytecode instructions which have nothing to do with a particular computer architecture. Rather, they are designed to be both easy to interpret on any machine and easily translated into native machine code on the fly.
(07) Portable
Unlike C and C++, there are no “implementation-dependent” aspects of the specification. The sizes of the primitive data types are specified, as is the behavior of arithmetic on them.
The libraries that are a part of the system define portable interfaces. For example, there is an abstract Window class and implementations of it for UNIX, Windows, and the Macintosh.
(08) Interpreted
The Java interpreter can execute Java bytecodes directly on any machine to which the interpreter has been ported. Since linking is a more incremental and lightweight process, the development process can be much more rapid and exploratory.
(09) High Performance
While the performance of interpreted bytecodes is usually more than adequate, there are situations where higher performance is required. The bytecodes can be translated on the fly (at runtime) into machine code for the particular CPU the application is running on.
(10) Multithreaded
The benefits of multithreading are better interactive responsiveness and real-time behavior.
(11) Dynamic
In a number of ways, Java is a more dynamic language than C or C++. It was designed to adapt to an evolving environment. Libraries can freely add new methods and instance variables without any effect on their clients. In Java, finding out runtime type information is straightforward.
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